Megan Fraser Computer
Friday, 22 May 2015
Tuesday, 20 May 2014
Modelling an Ipod using cinema 4D
1. Add a cube object from the primitive object menu. Change the size and fillet of the cube object to form the shape of an Ipod. Enter the values given for the cube object in the attributes manager.
Do this but with the different object for the Ipod. You will need a plane object and a tube object from the primitive object manager. Put in the object properties give and enter the coordinates given also.
2.
Tuesday, 13 May 2014
Cinema 4D/3D Modelling
1. I started by selecting the move tool and the model tool.
2. I added the cube from the primitive shapes menu, all the selected primitive objects were auto positioned at '0' XYZ coordinate.
3. I then added the sphere object from the primitive shapes menu (the sphere was initially hidden behind the cube) and positioned it so it was visible and it was in line with the cube.
4.I then added my third shape which I chose as platonic. I dragged it into line with the other two shapes.
5.From the object i selected the scene menu, then selected floor object.
6. Because the floor has cut the shapes in half I selected my shapes in the objects manager. (Drag or Shift key selection).
7. I entered 100m on the Y axis Position in Coordinates Manager.
8. I went onto the Materials Manager. Selected a New Material. Then double clicked on the Material thumbnail to open Materials Editor.
9. In materials Editors, I ensured the colour box was checked, then selected blue and green colours for my shapes by moving the slider.
10. In Material Editor,I clicked on the reflection box and adjusted the brightness of all the shapes to 20%.
11.I created a new material. then selected a colour from the left menu, then clicked on Texture>Surface>Checkerboard.
12.I selected the Reflection and apply a 20% reflection to the water texture on the floor.
13.I added an omni Light Object.
14. I selected the light object in the objects manager, then I positioned the light objects using the coordinates I was given.
2. I added the cube from the primitive shapes menu, all the selected primitive objects were auto positioned at '0' XYZ coordinate.
3. I then added the sphere object from the primitive shapes menu (the sphere was initially hidden behind the cube) and positioned it so it was visible and it was in line with the cube.
4.I then added my third shape which I chose as platonic. I dragged it into line with the other two shapes.
5.From the object i selected the scene menu, then selected floor object.
6. Because the floor has cut the shapes in half I selected my shapes in the objects manager. (Drag or Shift key selection).
7. I entered 100m on the Y axis Position in Coordinates Manager.
8. I went onto the Materials Manager. Selected a New Material. Then double clicked on the Material thumbnail to open Materials Editor.
9. In materials Editors, I ensured the colour box was checked, then selected blue and green colours for my shapes by moving the slider.
10. In Material Editor,I clicked on the reflection box and adjusted the brightness of all the shapes to 20%.
11.I created a new material. then selected a colour from the left menu, then clicked on Texture>Surface>Checkerboard.
12.I selected the Reflection and apply a 20% reflection to the water texture on the floor.
13.I added an omni Light Object.
14. I selected the light object in the objects manager, then I positioned the light objects using the coordinates I was given.
Tuesday, 29 April 2014
Unit 12: Computers in Art and Design
Illustrations, Logos,
Typography are created using software such as Adobe Illustrator.
Digital Photography/Images are edited using software such as Adobe Photoshop. It's normally used on TV advertisements or posters.
Audio/Music is edited using software such as Avid Pro Tools.
Audio/Music is edited using software such as Avid Pro Tools.
Unit 12: Computers in Art and Design
3D Animated films such as Frozen and Tangled(Disney animations) or Toy story (Pixar) are created using software such as Auto-desk Maya. To create special effects they use CGI.
3D Computer games such as Call of Duty and GTA are
created using software such as Autodesk 3ds Max. They are used for games consoles such as XBOX and Play Stations.
Web browser games(flash games) are created using software such as Adobe Flash. They are 2D games that appear on web pages such as Google.
Tuesday, 25 March 2014
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