Tuesday, 13 May 2014

Cinema 4D/3D Modelling

1. I started by selecting the move tool and the model tool.
2. I added the cube from the primitive shapes menu, all the selected primitive objects were auto positioned at '0' XYZ coordinate.
3. I then added the sphere object from the primitive shapes menu (the sphere was initially hidden behind the cube) and positioned it so it was visible and it was in line with the cube.
4.I then added my third shape which I chose as platonic. I dragged it into line with the other two shapes.
5.From the object i selected the scene menu, then selected floor object.
6. Because the floor has cut the shapes in half I selected my shapes in the objects manager. (Drag or Shift key selection).
7. I entered 100m on the Y axis Position in Coordinates Manager.
8. I went onto the Materials Manager. Selected a New Material. Then double clicked on the Material thumbnail to open Materials Editor.
9. In materials Editors, I ensured the colour box was checked, then selected blue and green colours for my shapes by moving the slider.
10. In Material Editor,I clicked on the reflection box and adjusted the brightness of all the shapes to 20%.
11.I created a new material. then selected a colour from the left menu, then clicked on Texture>Surface>Checkerboard.
12.I selected the Reflection and apply a 20% reflection to the water texture on the floor.
13.I added an omni Light Object.
14. I selected the light object in the objects manager, then I positioned the light objects using the coordinates I was given.

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